I will say, back in the day, Logo was my first foray into anything resembling a game, and there wasn't even anything interactive in what I was making just writing logo code to create an experience was a first step towards game development. JavaScript is likely not a great fit for what you want, as I'm not familiar with any good off the shelf engines you could freely use, and it's a particularly weird and hard language for new programmers to wrap their head around, especially when things start to go wrong. If you're looking to teach more coding things, some of the engines mentioned elsewhere in this thread may work, though you may also be able to get away with using Unity. The thumbstick, or directional pad (D-pad), allows you to use your finger to touch on the north, south, east, or west sides of a thumb control on-screen. Unlike the other actors, however, the ship is controlled by your actions. You might also look at purely trying to teach developing board games, or other pen and paper things, with an eye towards things that are easy to automate with a quick program you can write up. Movement of the ship is just like for asteroids, with 'wrap around' at the borders of the world. If you're looking to teach just design, there's some cool more visual tools our there, like rpg maker or game maker or Alice. Do you want to teach them game design over the course of a year? How to develop something from scratch, including the art and programming elements? Narrow that down first. You can not fully understand how a complex javascript library will accomplish what you want in a school setting. The practice of using libraries and actively ignoring that you don't understand how they work to do something you want, has to be overcome. You can show the basics of programming with javascript, but in practice it's really hard to get anywhere interesting with that. (or get them a raspi and keyboard and mouse for their birthday, I'm assuming they have a tv that could be used.) Or they will not care, there will be no way to force it into their heads, and if their parents insist you have a portfolio of your teaching material to give to them so that they can try again if they want to. The reason I say this is that there are two possible outcomes: the kids care and are interested, then they will ask you or their parents to enable them to do it properly, installing what is needed. I think it would be easier if you prepared a solution, discussed how you got there and then shared your working result with your students. But there are tools out there that are more fit to make games. Javascript pretty can be written on anything and run on anything without additional thing installed. You cannot wriggle this into your schedule, I guarantee it. applications on the surface of the Moon and other planets or asteroids. But I don't want to paint it as scarier than it is either. Screen Cage Ion Plating (SCIP) and scratch testing of polycrystalline aluminum. Also, this would be my first time in creating games.
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