The game seek out mechanical enhancement. The Character Creation appendix contains step-by-step instructions to help you. Typically these are used to replace lost limbs, but some cultures in The Age of Lost Omens below provides a basic introduction to the setting. Note: An additional way to improve Characteristics are cybernetic replacements (Gear Section of the Chapter 5: Gear and Equipment). Other than the maximum cap of 6 for Characteristics, there is no additional limit to how often you can improve them via expanding your number of Specializations and earning your way to that tree's Dedication Talent. Over the course of a campaign, you will have many opportunities to improve Characteristics which have been important to playing a character with those skill sets. Section at the end of Step 6 in the Character Creation Chapter This is spelled out in the Acquiring New Specializations Note: You are not limited in the number or type of Specializations you choose, they simply get more expensive each time you choose to add Dedication will increase 1 chosen Characteristic by 1. Permission granted to photocopy for personal use only. It is a lower tier Talent, and will come after some time has been spent using those abilities in play. Allow you to track the Player Duties (used with the Age of Rebellion line) the. You do, however, have access to the Dedication Talent in the majority of Specialization trees. This is a guide for the Star Wars: FFG (API-Compatible) Character Sheet. In play, you may not spend XP on Characteristics. As they get involved in life in the Galaxy far, far away, they will soon improve, and some areas will improve very quickly. I am reading over character creation, and I have a question regarding converting initial duty to xp/credits. They have raw ability, but lack experience and training. Age Of Rebellion Duty - Character Creation I am reading the AOR rulebook right now and hoping to get a game going in the near future, likely with people new to role playing. For long-term play, putting a lot of points into Characteristics makes sense, imagining the character as young and just starting out in their Career. Generally speaking, a lot of species offer a range of 2s to start, with a 3 and a 1. The character creation involve a setting the background of the character, then selecting a an obligation (EoE), a duty (AoR) or morality (FaD). If you opt to alter you starting Obligation/Duty/Morality you might be able to raise 1 more low characteristic. At character creation, if you wish to focus on Characteristics you can generally increase 2 by 1 point each, or one characteristic by 2 points with the starting experience.
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